Author(s):
Sarika Chaudhary, Shalini Bhaskar Bajaj, Aman Jatain, Pooja Nagpal
Email(s):
Email ID Not Available
DOI:
10.52711/2321-581X.2021.00009
Address:
Sarika Chaudhary1, Shalini Bhaskar Bajaj2, Aman Jatain1, Pooja Nagpal1
1Assistant professor, Amity University, Gurugram, India.
2Professor, Amity University, Gurugram, India.
*Corresponding Author
Published In:
Volume - 12,
Issue - 2,
Year - 2021
ABSTRACT:
Game controllers have been planned and improved throughout the years to be as easy to understand as could reasonably be expected. A game controller is a gadget utilized with games or theatre setups to give contribution to a computer game, commonly to control an item or character in the game. Information gadgets that have been named game controllers incorporate consoles, mice, gamepads, joysticks, and so on. A few controllers are intended to be purposely best for one sort of game, for example, guiding wheels for driving games, move cushions for moving games, and light firearms for firing games. The aim here is to create a virtual environment, where the user is appealed by various gesture controls in a gaming application. A Gesture is an action that has to be seen or felt by someone else (here a PC) and has to convey some piece of information. Now obviously, to create a virtual gaming environment, we need to create a real-time gaming application first. We’ll be designing our 2D and 3D gaming applications through Unity 3D video game engine. The data used in this project is primarily from the Ego Hands dataset. After an input has been taken, and the consequent action has been performed, we’ll use this activity for future development of the model by using Tensor-Flow. The input will be taken through the webcam of the PC which will be accessed and combined to the gaming application and hands dataset by WebGL. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.
Cite this article:
Sarika Chaudhary, Shalini Bhaskar Bajaj, Aman Jatain, Pooja Nagpal. Design and Development of Gesture Based Gaming Console. Research Journal of Engineering and Technology. 2021;12(2):51-6. doi: 10.52711/2321-581X.2021.00009
Cite(Electronic):
Sarika Chaudhary, Shalini Bhaskar Bajaj, Aman Jatain, Pooja Nagpal. Design and Development of Gesture Based Gaming Console. Research Journal of Engineering and Technology. 2021;12(2):51-6. doi: 10.52711/2321-581X.2021.00009 Available on: https://www.ijersonline.org/AbstractView.aspx?PID=2021-12-2-5
REFERENCES:
1. Keogh B., “Do gesture-based controllers push the right buttons for gamers? “(2012)
2. Pirker J. et al, “Gesture-based Interactions in Video Games with Leap Motion Controller”, International Conference on Human-Computer Interaction (2017)
3. Roccetti M. at al, “Playing into the wild: A gesture-based interface for gaming in public spaces”, Journal of Visual Communication and Image Representation 23(3):426-440 (2011)
4. K. Hicks and K. Gerling, “Exploring casual exergames with kids using wheelchairs,” in Proceedings of the 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, pp. 541–546, New York, NY, USA, October 2015.
5. S.Chaudhary and P.Nagpal, “AI Based Traffic and Automobile Monitoring System” International Journal of Innovative Research in Computer Science and Technology (IJIRCST) Volume-8, Issue-3(2017).
6. K. M. Gerling, R. L. Mandryk, M. Miller, M. R. Kalyn, M. Birk, and J. D. Smeddinck, “Designing wheelchair-based movement games,” ACM Transactions on Accessible Computing (TACCESS), vol. 6, no. 2, 2015.
7. Jaspreet Kaur, Rajdeep Singh Sohal. Multi Sensor based Biometric System using Image Processing. Research J. Engineering and Tech. 2017; 8(1): 53-62.
8. Himani Jerath, Kavala Kotesh Phani Rohith. EMG Sensor based Wheel Chair Control and Safety System. Research J. Pharm. and Tech. 2019; 12(6): 2730-2735.
9. Vishal Khilari, Akash Phadatare, Aman Samarth. WEARTRONICS- A Review of Wearable Technologies in Smart Textiles. Research J. Science and Tech. 2017; 9(4): 675-685.
10. Z. Mary Livinsa, G.Mary Valantina. GHR Monitoring with RSSI Tracking System for Alzheimer’s Disease Patients. Research J. Pharm. and Tech 2019; 12(1): 280-282.
11. Ira Shukla, V Suneetha. Biosensors: Growth and Market Scenario. Research J. Pharm. and Tech 2017; 10(10):3573-3579.
12. Rajesha N, HL Viswanath. Increase Flash Memory in MMULess Embedded Systems. Research J. Engineering and Tech. 5(4): Oct.-Dec., 2014 page 208-216.
13. Ankita B. Kamble, Komal K. Wankhede, Shephalee A. Bagadte, Kunal Purohit. Path Recognizer for Blind Person.Int. J. Tech. 2016; 6(1): 11-13.
14. S. N. Shivappriya, R. Dhivyapraba, A. Kalaiselvi, M. Alagumeenakshi. Telemedicine Approach for Patient Monitoring System using IOT. Research J. Engineering and Tech. 2017; 8(3): 233-236.
15. T. R. Sanodiya, Piyush Jha. Mechanoluminescence of NaAlSiO4:Eu, Dy phosphor for developing impact sensor. Research J. Engineering and Tech. 2017; 8(4): 311-314.
16. A. Narmada, P. Sudhakara Rao. RFID Integration with Wireless Sensor Networks. Research J. Engineering and Tech. 2018;9(2): 207-213.
17. Nagpal P., Chaudhary S. (2020) Health Monitoring Multifunction Band Using IOT. In: Dutta M., Krishna C., Kumar R., Kalra M. (eds) Proceedings of International Conference on IoT Inclusive Life (ICIIL 2019), NITTTR Chandigarh, India. Lecture Notes in Networks and Systems, vol 116. Springer, Singapore.
18. Chaudhary, Sarika, and Pooja Batra Nagpal. "Live location tracker." Global Research and Development Journal for Engineering 4, no. 10 (2019).